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Nikoli Classic โ€ข Range / Where is Black Cells

Kuromasu (Kurodoko)

Where are the black cells hiding? Deduce shadows from orthogonal line-of-sight clues while keeping all white squares seamlessly connected!

Tracing Kuromasu sightlines...

Kuromasu Rules & Objective

Published by Nikoli, Kuromasu (โ€œWhere is Black Cells?โ€) is one of Japan's most enduring binary spatial puzzles:

1. Line-of-Sight RangeEach number represents how many white cells can be seen in the four cardinal directions from that cell, including the clue itself.
2. No Orthogonal Black AdjacencyTwo black cells can NEVER share an edge. Whenever you shade a cell black, all 4 orthogonal adjacent neighbors are guaranteed white!
3. Connected White OceanEvery white cell must connect to the rest of the board horizontally and vertically. No isolated pockets of white cells are permitted.
4. Clues are Always WhiteNumbered circles are always white cells and can never be shaded black.

Master Deductive Tactics

1. The White Cushion Rule

As soon as you find a black cell, immediately place white markers on its North, South, East, and West neighbors. This single rule triggers chain reactions across the entire grid!

2. Distant Blockers for Small Clues

If a clue is 2, it can see only one neighbor beyond itself. Any cell situated 2 or more steps away in any direction must be blocked by a black square to prevent the sightline from expanding too far.

3. Large Clue Expansion

If a clue has a large value near the theoretical maximum of its row and column, nearly all squares along its rays must remain white. Any cell whose shading would truncate the clue below its required value must be white.

4. White Connectivity Traps

Never place a black square if doing so leaves a corner white cell or a dead-end corridor with zero orthogonal exits to the rest of the board. All white cells must breathe into one continuous body.

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